![]() ![]() It’s also a little bit too easy to get through the apprentice difficulty. Replayability is the lifeblood for offline content in multiplayer titles. ![]() I’m assuming they didn’t because you’re only meant to play through each once, but that’s the problem. It’s also the mode where I ran into most of the problems.Īrcade mode takes you through several matches: five for apprentice, six for teacher and seven for master, it would have been nice if they randomized the stages. It also serves to show off the game’s arenas and unlock the three hidden characters, one for each of the difficulties. Suffice to say, this is where I spent most of my play time, and I have to say, I had a lot of fun. Luckily, KungFu Kickball has an arcade mode if you want to play when no one else is online. I don’t play games at the same time as most people, so it’s tough to find matches online. Online matches can either be played 1v1, or 2v2 Arcade Mode – A Ringing Endorsment Don’t get me wrong, KungFu Kickball is a solid game, but there isn’t anything about it that pushes the experience from good to great. The only real problem is that nothing is particularly interesting or exciting. It’s simple, it’s fun, and every little bit of it works in tandem with the rest. It combines the competetive energy of sport games with the subtle nuance of fighters, without dipping too deeply into either side. Honestly, I really can’t think of anything wrong with KFK’s moment to moment gameplay. You can knock opponents down with a well placed move, giving you a few precious seconds to position properly. But don’t forget, this is a fighting game. I once almost won a match by juggling, kicking the ball directly up over and over, until the time ran out. Teleporting just far enough backwards to smash the ball away from the other player. Anticipating the bounce of a ball when it hits that angle, then leaping into the air and kicking it clear. I have to say, once you get into the groove of it, all of these manuevers are a blast. You blink a short distance either right or left, then you can do it again when you touch the ground. Luckily, that teleport button I mentioned earlier comes in handy here. While a powerful kick may move the ball further across the field, if it hits the ground at an angle, you might end up sending it closer to your side instead. Most of the maps are designed with angular floors and physical barriers between you and the bell. This is where that tactical thinking I talked about earlier comes in. For instance, if you push the joystick right or left, you deliver a powerful kick that knocks the ball further, and knocks your enemy to the ground. While the regular hit is just a simple punch, hitting while pointing the joystick in certain directions will change the type of attack. KFK functions a bit like a 2-D fighting game, with a dedicated jump, hit and teleport button. The player with the most points at the end of the time limit wins. ![]() The goal of KungFu Kickball is to use your martial arts to hit the ball into your opponents bell, scoring a point. 2) Graphics and Audio – The Bell of The Ball Gameplay – Everybody Was KungFu Fighting! ![]()
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